Explain the role of the rendering of deformable objects


Problem

Consider you are doing a job as a VFX creator and you had designed an interface for a game that is based upon ancient history.

Being a VFX engineer/designer your task is to explain the role of the following concepts:

a) Rendering of deformable objects.
b) Eliciting Acceleration Perceptions Via Isomorphic Motion Stimuli.
c) Object motion tracking requirements and technologies.

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Computer Engineering: Explain the role of the rendering of deformable objects
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