Problem:
Body (300 words): The shift of the industry is resulting in a worse player/consumer experience. A study from Monash University talks about the effects dark patterns have on players, "The research found 46% of gamers have experienced financial harm due to digital gaming, with nearly one-third feeling pressured into making purchases they didn't intend to make." (Monash University, 2025). Maas notes that players aged 25+ tend to largely prefer playing single-player games, and younger players play online and single-player games nearly equally. (Elliot, 2024) This survey from Monash University shows how common the use of dark patterns are, '95% of Australian players encountered some form of dark game pattern, such as freemiums, hidden costs and redirections or pop-ups, in the past 12 months' and also '52% encountered some form of privacy harm including accidentally signing up to something, sharing more personal information than intended or creating an unwanted account' (Monash University, 2025). Need Assignment Help?