--%>

Policy of Grim Strategy

A decisionmaker [i.e., agent in a game] who never forgives other players who failed to cooperate within a previous encounter as well as who punishes them at each opportunity thereafter is pursuing a policy of: (i) motivated vengeance. (i) grim strategy. (iii) perpetual retaliation. (iv) bilateral monopoly. (e) reciprocation response.

I need a good answer on the topic of Economics problems. Please give me your suggestion for the same by using above options.

   Related Questions in Game Theory

  • Q : Competitive prices and efficiency and

    When all industries were purely competitive and externalities were not present and when the distribution of income was viewed as fair by consensus of the population, in that case the marginal value to society of an extra unit of a goo

  • Q : Explain Nash equilibrium with an example

    In this payoff matrix as in illustrated, when the husband gets to choose first: (w) he will watch the film and his wife will play golf. (x) he will play golf and his wife will see the film. (y) they will both play golf. (z) they will both see the film.

    Q : Experience decreasing costs industry If

    If one industry’s development stimulates development in support and complementary industries, it permits firms within the industry to: (i) move up their rising long run average costs curves. (ii) sell their products for higher prices. (iii) focus old technologie

  • Q : Outcome for an infinitely repeated game

    One probable outcome for an infinitely repeated game is termed as the: (w) Middle East strategy. (x) tit-for-tat strategy. (y) echo strategy. (z) prisoners' dilemma strategy. How can I solve my Economics

  • Q : Second Mover Advantage India asserts

    India asserts which this will begin disarming only after Pakistan begins to disarm. Policy of India reflects belief in: (1) mutually assured destruction. (2) second mover advantage. (3) predatory behavior. (4) accommodation. (5) single play strategy.

    Q : Restriction for illustration of

    Illustration of negative sum games would not comprise: (i) violent carjackings. (ii) “winner-take-all” poker games. (iii) war. (iv) retaliatory barriers to international trade. (v) family feuds. Hey fri

  • Q : Second Mover Strategy Assume that a car

    Assume that a car dealer tries to acquire a prospective buyer to “tell me your highest probable offer for this car, and we will see when that’s acceptable,” although a customer insists, “I will decide whether to buy after you make your lowest p

  • Q : Potentially affect prices in game theory

    Drew rents strong although nasty bouncers to nightclubs, and also an imperfectly competitive industry. But he knows that his actions potentially influence prices and the market supplies of bouncers, therefore he tries to predict his c

  • Q : Problem regarding to Grim Strategy When

    When after being betrayed by Cameron, Karla holds a grudge forever as well as is nasty to Cameron no issue what Cameron does later to try to make amends, Karla would be pursuing a: (1) burned bridges strategy. (2) tit-for-tat strategy. (3) grim strategy. (4) limited b

  • Q : Result of prisoners’ dilemma game When

    When Car Jacker knows about that Cat Burglar has connections inside the prison and will have him killed when he implicates Cat Burglar, the probable result of this prisoners’ dilemma game is that: (i) neither prisoner squeals and they each serve