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Summarize an article critique virtual reality


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Summarize the following for a article critique Virtual reality (VR) relaxation offers an innovative, immersive approach to managing negative emotions. Such digital therapies represent a promising, growing field in mental health care but remain under-researched in older populations - a group in critical need of scalable, engaging treatments. We conducted a randomized controlled trial to evaluate the feasibility and effectiveness of VR-based relaxation compared to guided imagery (treatment-as-usual) in older adults with mental illness. 44 older psychiatric patients (aged 58-98) were randomized into either VR or guided imagery (GI). In total, 39 participants completed the study (VR: n = 21, GI: n = 18) and were selected for analysis. Dropout rates, satisfaction, and overall experience were indicators of feasibility in both groups. Additionally, motion sickness and sense of presence were assessed in the VR group. Effectiveness was evaluated through pre-post-measurements of state anxiety (STAI-X1), affect (PANAS), and visual analogue scales for stress, relaxation, and well-being. VR demonstrated strong feasibility, with low dropout rates, high satisfaction and immersion, and minimal motion sickness (M = 0.25 ± 0.91). Mixed repeated measures ANOVA analyses revealed significant improvements in state anxiety, stress, negative affect, relaxation, positive affect, and well-being across both groups (p < 0.001), with no significant differences between VR and GI. Feasibility and effective. Need Assignment Help?

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