Design a class and a program that creates an object of the


1. Suppose myCar is the name of a class variable that references an object, and go is the name of a method. (The go method does not take any arguments.) Write a pseudocode statement that uses the myCar variable to call the method.

2. In pseudocode, write the first line fo the definition for a Poodle class. The class should extend the Dog class.

Look at the following pseudocode class definitions:
Class Plant
Public Module message()
Display "I'm a plant."
End Module
Class Tree Extends Plant
Public Module message()
Display "I'm a tree."
End Module
End Class
Given these class definitions, what will the following pseudocode display?
Declare Plant p
Set p = new Tree()
Call p.message()

3. Design a class named Pet, which should have the following fields:
name - The name field holds the name of a pet
type - The type field holds the type of animal. "Dog", "Cat", and "Bird"
age - The age field holds the pet's age

The Pet class should also have he following methods:
setName
setType
setAge
getName
getType
getAge

4. Design a class and a program that creates an object of the class and prompts the user to enter the name, type, and age of his or her pet. This data should be stored in the object. Use the object's accessor method to retrieve the pet's name, type, and age and display this data on screen.

5. Design a class that holds the following personal data: name, address, age, and phone number. Write appropriate accessor and mutator methods. Also, design a program that creates three instances of the class. One instance should hold your information, and the other two should hold your friends' or family members' information.

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Database Management System: Design a class and a program that creates an object of the
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