Define an animation strategy for a given media format


Assignment Problem: Character Rigging

Assignment 1: Analyze a client brief to define an animation strategy for a given media format

Scenario: In this assignment you're working as a freelancer for a game design studio who requires you to create rig for the main character of their game. The character must have a full body and face rig.

For the purpose of this assignment, you're free to choose the character you want to rig, and you're also allowed to download royalty free models if you wish to do so.

Before you can start creating this rig there are 2 main aspects you need to research:

1. What would be the best approach for making the rig?

2. How should the studio use your rig to animate the character?

For the first point:

You must research existing rigs, look into what techniques have been used previously and critically evaluate these rigs against this brief. Use examples of rigs you find online, criticize them and complement them. Make sure you mention good and bad practices and what it'll mean at the animation stage.

For the second point:

You must then research different methods of animation. You may choose to discuss key frame animations vs motion capture animation. Make sure to mention what system you'll need to use, considering the rig will be used in a game engine (i.e. IK systems).

Assignment 2:

Course Learning Outcomes:

A) Use industry-standard tools and techniques to develop animation-ready characters in support of an animation strategy

B) Create animated characters that express emotion through facial expression and body language, in support of an animation strategy

Assignment Brief:

Scenario For this assignment, you must create your character's rig, which must contain a full body rig, as well as a facial rig. Use appropriate tools and techniques for this. Make sure to use correct IK and FK systems in order to implement this system. You may use bipeds for the creation of your rig; however using bone systems will be much more preferred.

Once your rig has been created, you must write a short repot where you evaluate the rig you have created. Include images and discuss the issues your rig has, why these issues are seen, why are they not resolved and how could they be improved up on?

For this assignment, you must submit:

1. A 3Ds Max file containing the fully rigged character

2. A .PDF report containing your evaluation of your rig.

Assignment 3:

Present finished animations, for a specific media production, gathering audience feedback and comment

Assignment Brief:

Scenario:

Upon the completion of your 2nd unit, you must then create a short animation video (no less than 30 seconds) to show the character in different poses. Consider different emotions, such as fear, hate, joy, surprise and so on.

Make sure you use both the body and facial rig to create these poses.

You must then show this video to an audience and ask them to rate each emotion. You want to make sure the character is delivering the message it desires to. You must also ask them to rate these emotions and ask for feedback.

For this assignment, you must submit:

1. A short video animation

2. Audience feedback.

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