Purpose
 Your goal is to create a design for a software interface.  You will  experience the scope of the design process from brainstorming ideas and  gathering information about users' needs to storyboarding, prototyping,  and finally, testing and refining your product.
 As you work on the software interface, you will demonstrate your ability  to apply fundamental Human-Computer Interaction principles to interface  analysis, design, and implementation. You will be responsible for  delivering project components to your professor at several points during  the course.
 Action Items
 A lo-fi prototype shows all the elements of a user interface, drawn out  on paper, notecards, or cardboard. Its purpose is to get quick feedback  from users early in the design process when changes are still easy and  relatively inexpensive to make. You can use a lo-fi prototype to  identify usability issues such as confusing paths, bad terminology,  layout problems, and missing feedback. Watch the Hanmail paper  prototyping video to see an example. Please note that your paper  prototype does not need to be as extensive as the one shown in the  video.
 Your prototype should allow people to navigate from screen to screen,  recover from errors, and change their choices.  Show sketches of all the  important areas of your design. Don't try to show every possible action  or detail. Focus on the main interactions. Remember, this is hand-drawn  so that you can make changes quickly and easily if you get a better  idea. Keep track of what you changed and why. Refer to the Lo-Fi  Prototype Rubric to self-evaluate your work and edit as needed.