What is value chain in the traditional video game industry


Problem 1: What strategy should T2 adopt in respond to the rise of casual/mobile/social gaming?

Problem 2: What is the value chain in the traditional video game industry?

Problem 3: How do sw developers manage risk and uncertainty in a hit driven business?

Problem 4: How do games like grand theft auto and Farmville differ in the way they are developed, marketed, and monetized?

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