What is the equation with blinn model


Problem 1: Light sources are required to define shading effects, what are the other three components? 

Problem 2: In the Phong model, what are the three types of lighting Ia, Id, Is?

Problem 3: This graph shows the vectors of a point P on a surface: n is the surface normal, l is the direction to a light source, v is the direction to a viewer, what is r? And how to compute 'r'?

Problem 4: Write down the equation used to compute the intensity at P with Phong shading model (explain the meaning of the new vectors or coefficients).

Problem 5: Blinn modified the Phong model. What is the equation with Blinn model? (Explain the meaning of the new vectors or coefficients). What is the benefit of this modification?

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