What does reality of videogame development and work reveal


Problem

Several of the videogame research essays we discussed (e.g., Whitson, Bulut) are interested in the videogame industry for the insights it reveals about a transforming global economy. We discussed several of these, including contemporary Marxist accounts of labor under capitalism (such as that offered by Herbert Marcuse), the suggestion that we have entered a Fourth Industrial Age, and attention given to the idea that work has changed and is increasingly precarious. Describe one of these frameworks and how it ends up used in one of the essays. What does the reality of videogame development and work reveal, according to these authors, about the changed nature of work, and the potential of videogame development to offer a better model?

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Business Management: What does reality of videogame development and work reveal
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