Using visual c and your opengl configured environment write


Using Visual C++ and your OpenGL configured environment, write an application that provides 3 windows for listing help commands, object inventory and a map for a simple game of your design. There is much flexibility in what you do here. There is no required functionality in your game at this point- just the graphical interfaces. Think of this as 3 windows showing some text and graphics that would make sense to have in your game. Your help window would have a list of 5-10 commands you would use in the game. The object inventory would show 5-10 graphical objects your users might have in their inventory. These objects should be created by you and use the polygons, bitmaps and other primitives studied so far, to create more complex shapes such as guns, swords, hats, pants and other objects that would make sense to have as inventory in your game. The map window should provide a top down view of the game map. It should consist of geometric shapes and text labels showing an overview of game map area. You are welcome to make it more complex but you may run out of time if you get too fancy. Have fun and be creative

Please Note: I would like screenshoots of the output, and the program running succesfull as well as the source code.

Solution Preview :

Prepared by a verified Expert
Basic Computer Science: Using visual c and your opengl configured environment write
Reference No:- TGS01688959

Now Priced at $20 (50% Discount)

Recommended (97%)

Rated (4.9/5)