To increase audience engagement and repeat usage businesses


1. To increase audience engagement and repeat usage, businesses can use ______________ to add game-playing aspects to apps and web services.

A. augmented reality

B. ?location-based services

C. gamification

D. mobile podcasting

E. wearable technology

2. The Monte Carlo simulation:?

a. ?gives the exact outcome that can be expected from a project.

b. ?produces both an expected NPV (or IRR) and a measure of the riskiness of the NPV or IRR for different scenarios.

c. ?can be useful for estimating a project's market risk.

d. ?uses probability distributions for variables as input data to estimate the project's net present value (NPV).

e. ?calculates NPV for a change in one key variable.

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Financial Management: To increase audience engagement and repeat usage businesses
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