The video game satisfaction rating case


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The Video Game Satisfaction Rating Case

Q: Recall that "very satisfied" customers give the XYZ-Box video game system a rating that is at least 42. Suppose that the manufacturer of the XYZ- Box wishes to use the random sample of 65 satisfaction ratings to provide evidence supporting the claim that the mean composite satisfaction rating for the XYZ-Box exceeds 42.

A. Letting /u represent the mean composite satisfaction rating for the XYZ- Box, set up the null and alternative hypotheses needed if we wish to attempt to provide evidence supporting the claim that /u exceeds 42.

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Basic Statistics: The video game satisfaction rating case
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