Solve the given programming model by graphical techniques


Problems:

Problem-1

Solve the following linear programming model using graphical techniques:

Maximize          Z = 1.5x1+x2

Subject to:                x1≤4

                                 x2≤6

                               x1+x2≤5

                              x1,x2≥0

Do not submit the graph. In your answer, include each of the corner points and the Z value associated with each of the corner points. Highlight the corner point that optimizes the solution. If there is no feasible solution, then indicate so. If the solution lies along a constraint equation, then indicate the constraint equation and the bounds for x1 and x2.

Problem - 2
Solve the following linear programming model by graphical techniques:

Maximize         Z = 6.5x1+10x2

Subject to:            2x1+4x2≤40

                             x1+x2≤15

                             x1≥8,x2≥0

Do not submit the graph. In your answer, include each of the corner points and the Z value associated with each of the corner points. Highlight the corner point that optimizes the solution. If there is no feasible solution, then indicate so. If the solution lies along a constraint equation, then indicate the constraint equation and the bounds for x1 and x2.

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Mathematics: Solve the given programming model by graphical techniques
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