Players should be forced to open a crate in the middle


The game is a shooter, the level is an old warehouse filled with zombies and demons with a boss at the end. Players enter through a door at one end and exit through the office with the boss. Players should be forced to open a crate in the middle. You draw up the warehose plans, place crates, forklifts, cranes, manholes, subterranean passages, stairways, ladders, and naturally enemies to make an interesting experience. 

On the last page of the document, create a Microsoft Visio layout of the design of the game levels

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Basic Computer Science: Players should be forced to open a crate in the middle
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