Problem:
How can I make notes with bullet points in this paragraph? MMORPGs, such as Rift, Everquest, and World of Warcraft, offer a place where players can experience teamwork, encouragement, and fun and where players can express themselves in ways they might not feel comfortable doing in real life because of their appearance, gender, sexual orientation, or age. To find out how these online role-playing games affect people's social lives, Helena Cole and Mark Griffiths (2007) surveyed nearly 1,000 players from 45 countries. The players reported that MMORPGs were highly interactive environments providing many opportunities to form friendships and emotional relationships. In fact, the opportunity for social interaction was a major contributor to the players' enjoyment, and a high percentage of them claimed that they had made lifelong friends. However, it is difficult to draw conclusions from a correlational study such as this one in which participants selected themselves to be part of the project. Perhaps outgoing and gregarious people were more likely to choose such gaming opportunities, and their social predispositions created the highly social atmosphere of MMORPGs.Joshua Smyth (2007) solved this problem by conducting an experimental study of the effects of MMORPGs on players' social well-being. One hundred 18- to 20-year-olds (73 percent male; 68 percent white) were randomly assigned to play arcade games, console games, solo computer games, or MMORPGs for 1 month. Need Assignment Help?