Make a mips assembly language program that deal the cards


Problem

Make a MIPS Assembly Language program that:

1. Deal the cards face down.

2. Add a polling loop at the beginning of your main program to request the character for the level of difficulty. (this will randomize the syscall random.

3. Create a map structure to map mouse click co-ordinates to cards. Initialize it to NULL pointers, and then fill it with card pointers as you create the cards.

4. Add a polling loop at the end of initializations in main to wait for mouse clicks.

5. Add card.click() method. Using a global (static) state variable, and two global (static) card pointers, implement this state machine:

6. Plus-Plus on the state diagram indicated that a card reveal will increment the turn-counter.

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