Lot of time playing video or computer games


Some researchers have noted that adolescents who spend a lot of time playing video or computer games are at greater risk for depression and for violence. This is an example of

A. A valid conclusion since more time yields more aggression is a positive association.

B. An observational study with lurking variables that may explain the association.

C. a single-blind experiment because the subjects knew they were watching television.

D. a paired data experiment since we are studying both aggression and TV watching.

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Basic Statistics: Lot of time playing video or computer games
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