Implement the boyer-moore algorithm using any programming


Implement the Boyer-Moore algorithm using any programming language you prefer. Your program should ask the user to enter a text and a pattern, then output the following: (a) bad-symbol table (b) good suffix table (c) the searching result (whether the pattern is in the text or not) Please make sure that the good suffix table is generated correctly. Use the following examples to test your program before submitting your assignment.

Examples:

Good suffix table for the pattern BAOBAB
k = 1 d2 = 2; k = 2, d2 = 5; k = 3 d2 = 5; k = 4 d2 = 5; k = 5 d2 = 5
Good suffix table for the pattern AACCAC
k = 1 d2 = 2; k = 2, d2 = 3; k = 3 d2 = 6; k = 4 d2 = 6; k = 5 d2 = 6
Good suffix table for the pattern AACCAA
k = 1 d2 = 1; k = 2, d2 = 4; k = 3 d2 = 4; k = 4 d2 = 4; k = 5 d2 = 4
Good suffix table for the pattern 10000
k = 1 d2 = 3; k = 2, d2 = 2; k = 3 d2 = 1; k = 4 d2 = 5
Good suffix table for the pattern 01010
k = 1 d2 = 4; k = 2, d2 = 4; k = 3 d2 = 2; k = 4 d2 = 2

 

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Data Structure & Algorithms: Implement the boyer-moore algorithm using any programming
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