Implement move generators and evaluation functions for one


Question: Implement move generators and evaluation functions for one or more of the following games: Kalah, Othello, checkers, and chess. Construct a general alpha-beta game-playing agent that uses your implementation. Compare the effect of increasing search depth, improving move ordering, and improving the evaluation function. How close does your effective branching factor come to the ideal case of perfect move ordering?

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Basic Computer Science: Implement move generators and evaluation functions for one
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