Implement a program to teach a young child to read the


Problem

Implement a program to teach a young child to read the clock. In the game, present an analog clock, such as the one shown at left. Generate random times and display the clock. Accept guesses from the player. Reward the player for correct guesses. After two incorrect guesses, display the correct answer and make a new random time. Implement several levels of play. In level 1, only show full hours. In level 2, show quarter hours. In level 3, show five-minute multiples, and in level 4, show any number of minutes. After a player has achieved five correct guesses at one level, advance to the next level.2. A list of how many drinks and snacks of each type must be prepared for the front and the rear of the plane. Follow the design process that was described in this chapter to identify classes, and implement a program that simulates the system.

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Computer Engineering: Implement a program to teach a young child to read the
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