How gaming and digital learning promote positive behavior


Discussion Post: Research Plan

How doe Gaming and digital learning promote positive behavior for teens and adults age range 12 to 25 yrs, behavior issues.

a) Anticipated results
b) Study limitations
c) Future research.

The response must include a reference list. Using Times New Roman 12 pnt font, double-space, one-inch margins, and APA style of writing and citations.

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