Discuss-topic-expose on online gaming industry


Discuss the below:

Topic: Expose on Online Gaming Industry

• Two business models

o One that is continuously improving on one game (Riot Games)

o One that is expansive (Blizzard)

• Different Finance Models

o Microtransactions (Riot Games/EpicGames)

More in-depth

o Monthly Subscriptions/Mandatory Microtransactions (Blizzard)

• Competitive Advantage

o Riot Games, Esports Sector High Market Share, Franchising

Houston Rockets, Rick Fox

Security/Funding for Players

• Challenges

o Innovation

o Finances; Free-to-play/Pay-to-win

o Balancing

• Pokemon Go Failure Example

• Inventory Analysis and Strategies --

• Finance Models

o Subscription

o One Time Basis

o Microtransactions

"Unfair" Microtransactions

• Process Improvements Concepts-

• Waiting Line Concepts-

• Market Target/Segment Analysis-

o Different Consoles

o Singleplayer/Multiplayer, Games that have both

o "Fortnite" - Younger Audience, Cartoony Graphics, Free-to-Play, Easy to handle for the computer

o "Counter-Strike" - Mature Audience, Loyal Fanbase Not much advertising Word of Mouth, Realistic Graphics, Harder for the Casual Player

• Waste/Lean MGT-

o Unnecessary features

o Bugs

o R&D (Research and Development)

o Hackers

• Product Development

o Transparency

o Trying to get something out by the deadline but not "finished"

o DLCs (Downloadable Content)

• Supply Chain Management

Attachment:- Expose on Online Gaming Industry.rar

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