design a program that models the worms behavior


Design a program that models the worm's behavior in the subsequent scenario:

A worm is moving toward an apple. Each time it moves, the worm cuts the distance between itself and the apple by its own body length until the worm is close enough to enter the apple. The worm can enter the apple when it is within one body length of the apple.

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Application Programming: design a program that models the worms behavior
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