Data-mining in reaching specific gaming audiences


Please assist me answer the 3 questions below. Thanks.

Question 1) How have digital communication technology and the mass media broadened the traditional gaming audience? How have gaming messages changed due to a wider audience? How has general public opinion about gaming changed in the last ten years?

Question 2) Examine the use of data-mining in reaching specific gaming audiences. How might the data collected be used as amarketing tool? Is the process of assembling profiles on customers ethical? Why or why not?

Question 3) Do you think online gaming should be subject to different regulations than casino gaming? Do you think online gaming for money should be legal? Why or why not?

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