A class is a blueprint for an object a class may have a


Supporting Activity: A Class

A class is a blueprint for an object. A class may have a default constructor, a constructor with arguments, accessor methods, mutator methods, public fields, and private fields. Choose a category (such as animal, vehicle, and so on) and describe how you would design a class for it. Most importantly, include methods relevant to the class.

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Basic Computer Science: A class is a blueprint for an object a class may have a
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