--%>

Overloading and overriding in the programming language

Illustrate the difference between overloading and overriding in the programming language?

E

Expert

Verified

The difference between overloading and overriding in the programming language is:

a) In overloading, there is a relationship between techniques available in the similar class while in overriding, there is relationship between the super class method and subclass method.

b) Overloading doesn’t block inheritance from the super class while overriding blocks inheritance from the super class.

c) In overloading, separate processes share the similar name while in overriding, subclass method replaces the super class.

d) Overloading should encompass various method signatures while overriding must have similar signature.

   Related Questions in Programming Languages

  • Q : Write a program that initializes an

    Write a program that initializes an integer array a[20] with values {0, 1, 2, 3, ...18, 19 - once each} then scrambles them up and prints the values in random order. For example: 19 2 3 8 11 1 4 17 7 15 9 0 16 12 18 13 5 6 10 14    

  • Q : What is Shallow copy Shallow copy : It

    Shallow copy: It is a copy of an object in which copies of each and every object's sub-components are not as well made. For example, a shallow copy of an array of objects would outcome in two separate array objects, each having references to similar s

  • Q : Use of setjmp and longjmp Use of

    Use of setjmp() and longjmp(): In C/C++, setjmp() saves the contents of the registers at a particular state in the program and longjmp() will restore that state later. In this way, longjmp() “returns” to the state of the program when setjm

  • Q : Define Package Package : The named

    Package: The named grouping of classes and interfaces which gives a package namespace. Classes, interfaces and class members devoid of an explicit public, protected or private access modifier {access!modifier} encompass package visibility. The public

  • Q : How virtual machine simplify writing

    How does a virtual machine simplify the task of writing a distributed application?

  • Q : Differentiate between MFC and Win32

    Differentiate between MFC and Win32?

  • Q : State Finalization Finalization :

    Finalization: Instantly before an object is garbage collected, its finalize method is called. This offers it the opportunity to free any resources it may be holding on to.

  • Q : Explain Untyped Allocations Untyped

    Untyped Allocations: In C/C++ untyped allocations such as malloc, calloc, and realloc can easily be used to create overlays, which again require translation overhead to keep the corresponding non-overlaid objects consistent.

    Q : Explain Array initializer Array

    Array initializer: This is an initializer for an array. The initializer takes the position of separate creation and initialization steps. For example, the initializer int[] pair = { 4, 2, };

    Q : State the term multi threading State

    State the term multi threading.