--%>

Computers playing games

How Computers playing games can be categorized according to different dimensions?

E

Expert

Verified

Computers playing games:

Competing against each other in the form of a game is nothing new. Egyptians and Chinese have archived games which date back to far before the year zero. Games can be categorized according to different dimensions. Three examples are:

(1) the number of players,

(2) whether chance is involved, and

(3) how many information a player has.

With the upcoming of computers human beings were tempted to let the computer play those games. The reason why scientists are interested in research on board games is that the rules of games are mostly exact and well defined which makes it easy to translate them to a program that is suitable for a computer to run (Van den Herik, 1983). The research in board games obtained a huge impulse in 1944 when Von Neumann republished his article about the minimax algorithm (Von Neumann, 1928) together with Morgenstern in the book “Theory of Games and Economic Behavior” (Von Neumann and Morgenstern, 1944). These ideas were picked up by Shannon (1950) and Turing (1953) who tried to let a computer play Chess as intelligently as possible. Since then much research is performed on new methods, on a variety of games (Murray, 1952) and on other problems to make the computer a worthy opponent for the human player (Schaeffer and Van den Herik, 2002). One field in this area of research are the board games which have full information and are played by two persons. Chess is the classical example of this kind of a game and a great deal of effort has been devoted in the past to the construction of a good chess player. The most pregnant success so far in this area was the result when Deep Blue achieved to win against world chess champion Garry Kasparov (Newborn, 1996).

   Related Questions in Basic Statistics

  • Q : State Kendalls notation

    Kendall’s notation:  A/B/C/K/m/Z A, Inter-arrival distribution M exponential D constant or determ

  • Q : Program Evaluation and Review

    Program Evaluation and Review Technique (PERT) A) Developed by US Navy and a consulting firm in 1958 for the Polaris submarine project. B) Technique as for CPM method, but acti

  • Q : Average think time Software monitor

    Software monitor data for an interactive system shows a CPU utilization of 75%, a 3 second CPU service demand, a response time of 15 seconds, and 10 active users. Determine the average think time of these users?

  • Q : Report on Simple Random Sampling with

    One of my friend has a problem on simple random sampling. Can someone provide a complete Report on Simple Random Sampling with or without replacement?

  • Q : Cumulative Frequency and Relative

    Explain differences between Cumulative Frequency and Relative Frequency?

  • Q : Spss in Business and Management Please

    Please tell me the cost of this current assignment. Note : I do not want the Solutions but please tell me the price as the assignment is .. Is the cost 3 euro? Do you sell those questions?

  • Q : Problem on queuing diagram Draw a 

    Draw a queuing diagram for the systems below and describe them using Kendall’s notation: A) Single CPU system <

  • Q : Computers playing games How Computers

    How Computers playing games can be categorized according to different dimensions?

  • Q : Safety and Liveness in Model Checking

    Safety and Liveness in Model Checking Approach; •? Safety: Nothing bad happens •? Liveness: Something good happens •? Model checking is especially good at verifying safety and liveness properties    –?Concurrency i

  • Q : Building Models Building Models • What

    Building Models • What do we need to know to build a model?– For model checking we need to specify behavior • Consider a simple vending machine – A custome rinserts coins, selects a beverage and receives a can of soda &bul