Analyze the beer game in terms of the games growth mode


Discussion: Systems Design

Senge (2006, pp. 27-40) describes the beer game. Analyze the beer game in terms of causality, controlling patterns, and the game's growth mode. What lessons from the beer game can be applied to business social system design, and in particular, to organizational design?

Senge, P.M. (2006). The fifth discipline: the art and practice of the learning organization. New York: Doubleday/Currency.

The response should include a reference list. Double-space, using Times New Roman 12 pnt font, one-inch margins, and APA style of writing and citations.
Required

Chapters 5, 6, 7 & Appendix 2: Systems Archetypes in The Fifth Discipline: The Art and Practice of the Learning Organization

Ghimire, R. (2014). Virtuous cycles: The Singapore public service and national development. Australian Journal of Public Administration, 73(1), 146-148. doi:10.1111/1467-8500.12070

NPR. (2016). Is America Engaged In A 'Vicious Cycle' Of Jailing The Poor?. Fresh Air.

Wallis, C., August, M., Bacon Jr., P., Billips, M., Crittle, S., Rawe, J., Ripley, A., Johnson, K., Morrissey, S., & Thornburgh, N. (2004). Why did they do it?. Time, 163(20), 38. (Note: This is a classic article.)

Wong, C., Hu, M., & Shiu, J. (2015). Governing the economic transition: How Taiwan transformed its industrial system to attain virtuous cycle development. Review of Policy Research, 32(3), 365-387. doi:10.1111/ropr.12122.

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