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## Vectors in three Dimensions, Physics tutorial

:Vectors in SpaceMagnitude of a Vector in Space:The axes of reference are defined by the right-hand-rule. Ox, OY and OZ form a right-handed set of rotation from OX to OY takes a right handed corkscrew action along the positive direction of OZ.

Resolution of Vectors in the three mutually perpendicular axes:Here we wish to determine the vector in space into components in three dimensional rectangular coordinate system. Let the vector OP

^{→}be situated in a 3-dimensional rectangular coordinate system with its starting point O at the origin shown in Figure.Let OX, OY and OZ represent the axes. Let the coordinates of OP

^{→}be (X, Y, Z).Then, draw the projections of OP and OX, OY and OZ and let these be represented by OL, OM and ON respectively.

If and r are the angles of inclination of OP

^{→ }with OX, OY and OZ axes respectively,then,

OP Cos A= x

OP Cos B= y

And

OP Cos r = z

OP

^{2}(Cos^{2}+ Cos^{2}+ Cos^{2}r) = x^{2}+ y^{2}+ 2^{2}But we know that

OP

^{2}= OL^{2}+ OM^{2}+ ON^{2}= x^{2}+ y^{2}+ 2^{2}Cos

^{2}+ Cos^{2}+ Cos^{2}r = l^{2}+ m^{2}+ n^{2}= 1 3.15where l, m, n are called the direction cosines.

Also op= x

^{2}/OP +y^{2}/OP+z^{2}/ OP=(x/OP).x + (y/OP).y+(z/OP).zCos αx +cos βy+ cosrz

Lx+my+nz

Therefore vector OP can be complete resolved in magnitude by coordinate of starting point (O, O, O) and end point (X, Y, Z) and in direction by three direction cosines (l, m, n).

Now considering the case when the vector lies in a plane, say the XOY plane, then Z = 0 and we get that OP = lx + my it follows also that for the vector lying in XOZ plane, then y = 0 and for vector lying in YOZ plane, x = 0.

Resolution of Vectors in Three Mutually perpendicular axes in terms of the Unit Vectors:Just as in two dimensions, we can also indicate three-dimensional vectors is in terms of standard unit vectors, i, j, and k. These vectors are unit vectors in the positive x, y, and z direction, respectively. In terms of coordinates, we can write them as i=(1,0,0), j=(0,1,0), and k=(0,0,1). We can state any three-dimensional vector as the sum of scalar multiples of these unit vectors in form a=(a

_{1},a_{2},a_{3})=a_{1}i+a_{2}j+a_{3}k.Standard unit vectors in three dimensions:What is the length of vector a= (a

_{1}, a2, a3)? We can decompose vector in (a_{1},a_{2},a_{3})=(a_{1},a_{2},0)+(0,0,a_{3}), where two vectors on the right hand side stand for two green line segments in above applet. These two line segments form the right triangle whose hypotenuse is vector a. The first vector can be thought of as a two dimensional vector, so its length is ||(a_{1},a_{2},0)||= ||(a_{1},a_{2})||= √a^{2}_{1}+a^{2}_{2}. The second vector's length is ||(0,0,a_{3})||=|a_{3}|. Therefore, by the Pythagorean Theorem, the length of a is||a||= √||(a

_{1},a_{2},0)||^{2}+||(0,0,a_{3})||^{2}= √a^{2}_{1}+a^{2}_{2}+a^{2}_{3}:Vector ProductScalar (or Dot) Product:Multiplication of vectors is same thing as saying product of vectors.

There are two types of products of vectors.

(1) The Scalar Product

(2) The Vector Product

The Scalar Product:The dot product (also called the inner product or scalar product) of two vectors is defined as:

A.B= |A||B|.cosΘ

Where |A| and |B| represents the magnitudes of vectors A and B and theta is the angle between vectors A and B.

Dot product calculation:The dot or scalar product of vectors vector A a

_{1}i+a_{2}j and vector B =b_{1}i+b_{2}jcan be written as:A.B= a

_{1}.b_{1}+a_{2}.b_{2}Properties of dot Product:i) a

^{→}. b^{→}is a scalarii) a

^{→}b^{→}= b^{→}a^{→}. i.e. the dot product is commutativeiii) a

^{→}.(b^{→}.c^{→})= a^{→}.b^{→}+ a^{→}.c^{→ }i.e. the dot product is associative over additioniv) (ma

^{→}).b^{→}= m(a^{→}.b^{→}) a.(mb^{→})v) If a

^{→}.b^{→}=0 and a^{→}and b^{→ }are not zero, vectors then, a is perpendicular to bvi) |a

^{→}|= √a^{2}= √a.avii) a

^{→}.a^{→}>0 For any non zero vectorviii) a

^{→}.a^{→}= 0 only if a = 0The Vector (or Cross) Product:In the figure a and b are two vectors. They can be multiplied using the Cross Product. Cross Product a × b of two vectors is another vector which is at right angles to both. We can compute Cross Product this way:

a × b = |a| |b| sin(θ) n

So the length is: length of a times the length of b times the sine of angle between a and b, then we multiply by vector n to ensure it heads in right direction (at right angles to both a and b).

Properties of the vector product are:i) A

^{→ }x B^{→ }is a vectorii) A

^{→}x B^{→ }= -B^{→ }x A^{→}iii) If A

^{→}and B^{→ }are non-zero vectors, and A^{→}x B^{→}= 0 then A^{→ }is parallel to B^{→}iv) A x A = 0, for any vector A

^{→}v) (A

^{→}+ B^{→}) x C^{→}= (A x C) + (B x C)That is, the vector product is distributive over addition. Notice that the order in which these vectors appear remains the same.

6. (m A

^{→}) x B^{→}= M (A^{→}x B^{→})= A^{→}x (mB^{→})Tutorsglobe: A way to secure high grade in your curriculum (Online Tutoring)Expand your confidence, grow study skills and improve your grades.

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