You should design your interface for a square touchscreen


Your Task:

Create a full conceptual design for your ATM interface. This is to include:

  • The order in which information is to presented to the user,
  • The 'route (or Use Case) that a user will take to access each function of the ATM,
  • Wireframes for each screen in your design. which are to include:
    • All screen components deady labelled,
    • Colours to be used on each screen and each component,
    • Help functions for users.
    • User navigation.

You should design your interface for a square touchscreen that is approximately 250mm (10') in width and height. The resolution of the screen is not defined, but you can assume that the screen will have around 72 dpi.

When making your final design, consider the unique needs of children in this age group. Some examples of Issues you may want to consider are:

  • The suitability of PINs for children,
  • Physical differences between children and adults, and
  • Issues that you may have discovered during your usability evaluation of your alternative designs.

Your ATM interface must support the following functions:

  • Access to the ATM through a PIN (or any other method you can devise that is suitable for children in this age group),
  • Deposit.
  • Fast Cash Withdrawal in the amounts: $5, $10, $20,
  • Withdrawal up to $20, limit of once a day,
  • Check the account balance

All of these functions must be included in the user interface, but they do not need to be included on the one screen. Make sure it is dear in your sketches how the user navigates between the various screens.

Presentation
You are to present a report that has the following sections:
• Design concept. This should be a description of your design concept and your rationale for these designs.
• Design 1. This should be a description of this design. It should include all sketches or wireframes and show major components, their functionality and how you see it working.
• Design 2. This should be a description of the first alternative design. It should include all sketches or wireframes and show major components, their functionality and how you see it working.
• Design 3. This should be a description of the second alternative design. It should include all sketches or wireframes and show major components. their functionality and how you see it working.
• Advantages and Issues. This could be a table that lists all the advantages and issues for each of your alternative designs. Alternatively, you could list the advantages and issues for each design at the end of each design section. That choice is yours. but don't leave them out. Remember to be honest with yourself about advantages and issues. After all, you're the one who'll have to fix them!

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Management Theories: You should design your interface for a square touchscreen
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