Writing an applet with graphics in programming activity


Writing an Applet with Graphics In this Programming Activity, you will write an applet that uses graphics. You will draw a picture of your own design. The objective of this programming activity is to gain experience with the window coordinate system, the draw and fill graphics methods, and using colors. 1. Start with the ShellAppletclass, change the name of the class to represent the figure you will draw, and add an import statement for the Color class.

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JAVA Programming: Writing an applet with graphics in programming activity
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