Which of the following is an extreme programming advantage


Question 1. The object-oriented development life cycle consists of
analysis, design, and implementation phases.
identification, planning, design, and implementation phases.
selection, analysis, design, and implementation phases.
identification, design, and implementation phases.
design and implementation phases.

Question 2. Referencing use-case modeling, an external entity that interacts with the system best defines
player.
actor.
source.
target.
event.

Question 3. A type of use-case relationship that adds new behaviors or actions is a(n)
generalized relationship.
extends relationship.
recursive relationship.
abstract relationship.
complex relationship.

Question 4. An entity that has a well-defined role in the application domain and has state, behavior, and identity defines
object.
attribute.
actor.
class.
component.

Question 5. A type of message in which the caller has to wait for the receiving object to finish executing the called operation before it can resume execution itself is a(n)
synchronous message.
simple message.
asynchronous message.
half-duplex message.
packet.

Question 6. Which of the following is a true statement?
The developer-as-artist systems development era was marked by a lack of documentation and development tools and by a high degree of dependence on the developer for the continued ongoing operation of the system he or she had created.
During the developer-as-engineer systems development era, principles from engineering were applied to development.
The agile methodologies era favors close cooperation between developers and clients.
All of the above

Question 7. According to the agile software development manifesto, the 17 anarchists came to value
individuals and interactions over processes and tools.
working software over comprehensive documentation.
customer collaboration over contract negotiation.
responding to change over following a plan.
All of the above

Question 8. An agile process is recommended when your project involves
unpredictable or dynamic requirements.
responsible and motivated developers.
customers who understand the process and will get involved.
All of the above
None of the above

Question 9. An agile methodology is recommended for each of the following except
unpredictable or dynamic requirements.
responsible and motivated developers.
customers who understand and will get involved.
a large development team, exceeding 100 or more people.
small development projects.

Question 10. Which of the following is an eXtreme Programming advantage?
More communication among developers
Higher levels of productivity
Higher-quality code
Reinforcement of the other practices in eXtreme Programming
All of the above

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Programming Languages: Which of the following is an extreme programming advantage
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