When you have the fly forward and barrel methods working


Flight Simulator Completion

(a) Create the world for the biplane acrobatic air-show example as presented in this section. Implement the fly Forward and barrel event handling methods and link them to the corresponding events. Make the move and roll actions have an abrupt style to reduce the pause in the animation between key presses. If your compute r has sound, use a biplane sound to make the animation more realistic.

(b) When you have the fly Forward and barrel methods working, add fly Left and fly Right event handling methods for the left and right arrow keys to steer the biplane left or right.

(c) Add a forward Loop stunt that works when the user presses the Enter key.

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Basic Computer Science: When you have the fly forward and barrel methods working
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