When the next button is clicked display a new problem the


Write a TeachArithmeticFrame class that teaches children arithmetic. The frame uses a JLabel for a problem and a JTextField for the user answer. When the user presses the Enter key (while the JTextField object is active) or clicks the OK button, display a message stating whether the user's answer is correct. When the Next button is clicked, display a new problem. The numbers are limited to two digits.

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Basic Computer Science: When the next button is clicked display a new problem the
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