What is a general definition of a business model


Assignment:

1. Business Model

What is a general definition of a business model?

  • A plan designed to facilitate employee payroll and benefits
  • A plan created and executed by a company to generate revenues and profits
  • A blueprint for the accounting department to track expenses and taxes
  • A report given by upper management to the board of directors of a company

2. Value Proposition

What is meant by a ‘value proposition' provided by a company?

  • The value of a company based on the price of its stock
  • The amount of money needed to start up (capitalize) the business
  • The brand identity of the products /services that meet a need of its customer segments
  • The cost of doing business, including all the expenses

3. Customer Segments

What is meant by a target customer or customer segment?

  • Those who prefer to shop in stores rather than online
  • Any person of any age who can afford to buy the company's products
  • People who keep up with advertising and are smart about brands
  • Specific demographics of people to whom the company wants to sell its products or service

4. Elements

How many building blocks or elements of a business model are there, according to the ‘business model canvas'?

  • Five
  • Six
  • Nine
  • Ten

5. Capturing Value

What is meant by a company ‘delivering and capturing value' for customers?

  • A product or service that solves a problem for specific customers
  • A product or service that meets a need of specific customers
  • Both of the above
  • None of the above

6. Customer Definitions

In marketing or branding, a broad group of customers with similar needs, problems and interests is a:

  • Mass, undifferentiated market
  • Niche, differentiated market
  • Duplicative market
  • Non-commercial market

7. Defining Customers

A small group of customers with specific requirements and focused interests and preferences is:

  • Mass, undifferentiated market
  • Niche, differentiated market
  • Unvalued audience
  • Cross-over market

8. Defining the Elements (A)

The means by which a company delivers its products/services to specific customers is:

  • The value proposition
  • Channels of distribution
  • Key partnerships
  • Customer relationships

9. Defining Elements (B)

The means by which a company acquires customers, retains customers and generates repeat sales is:

  • The Value Proposition
  • Channels of Distribution
  • Key Partnerships
  • Customer Relationships

10. Defining Elements (C)

The most important things that a company must do in order to create, produce, market and deliver products, to make its business work, are:

  • Key Partnerships
  • Key Activities
  • Key Resources
  • Value Proposition

11. Defining Elements (D)

The materials or assets that a company must have - human, financial, physical or intellectual - to make its business model work are:

  • Key Activities
  • Key Partnerships
  • Key Resources
  • Customer Relationships

12. Costs

The costs of doing business that remain the same, regardless of how much product is made, such as salaries, rent, or manufacturing facilities are called:

  • Variable costs
  • Fixed costs
  • Above the line costs
  • Below the line costs

13. Costs Types

The business costs that can change due to the amount of product or services produced/ sold, such as raw materials, shipping or attendance are called:

  • Above the line costs
  • Below the line costs
  • Fixed Costs
  • Variable Costs

14. Revenues

The amount of revenue remaining after all costs have been deducted and bills paid is:

  • Gross revenues generated
  • Cost of doing business
  • Net revenue or profit
  • Capitalization

15. Business Analysis

The analysis that allows a company to do an environmental scan of the outside forces and trends that affect a business and indicate the business model may need adjustment is:

  • SWOT
  • PEST
  • COST
  • Variable

16. Analysis Types

The type of business analysis that examines a company or product line's weaknesses, strengths, threats and opportunities is known as a:

  • WSTO
  • PEST
  • SWOT
  • COST

17. Trend Forces (A)

If the national Congress or state passes new laws that affect corporate taxes, business regulation, safety or health restrictions, or if the U.S. becomes involved in a war abroad, what type of force or trend is it?

  • Economic
  • Political
  • Technological
  • Social

18. Trends Forces (B)

If there is a major bank failure, a recession, a shortage of gasoline, growing unemployment or a rally of the U.S. stock market, what type of force or trend is it?

  • Economic
  • Political
  • Socal
  • Technological

19. Trends Forces (C)

If the operating system of a product is updated, the way it is delivered to customers goes online or a competitor develops a more streamlined product, what type of force or trend is it?

  • Economic
  • Social
  • Technological
  • Political

20. Trends Forces (D)

When there is a generational shift in the age of target customers, changes cultural values or a shift in ethnic population, what type of force or trend is it?

  • Economic
  • Technological
  • Social
  • Political

21. Business Patterns (A)

There are different ‘patterns' in business models. When a company brings two or more groups of customers together, facilitates interactions between them, and takes a fee or commission, it is a:

  • Open business model
  • Unbundled corporation
  • Multi-sided pattern
  • Free model

22. Business Patterns (B)

When a company sells or moves a large volume of products overall, but in small amounts of any one product (some big ‘hits' and some not hits), to a range of niche customers it is a:

  • Long tail pattern
  • Closed model
  • Unbundled pattern
  • Bait and switch pattern

23. Conglomerates

When a conglomerate integrates the same product or brand over many platforms in several of its divisions or business units, it is known as:

  • Capitalization
  • Syndication
  • Dollar-cost average
  • Vertical integration

24. Celebrities

The business success of brands built around personalities, stars or on professional sports teams, is due in large part to:

  • Emotional connection to fans/customers
  • Strong financial foundation
  • Good management
  • Superior talent

25. Emotion-based Needs

Marketing and advertising often exploit emotion-based needs of potential customers. Emotion-based needs include:

  • Age, gender, ethnicity
  • Education, income, IQ
  • Hobbies, interests, skills
  • Greed, fear, love, pride, guilt

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