Meco319 modelling and animation - macquarie university -


Modeling and Texturing Assignment

Task: Design and create polygon model of a humanoid (2 legged) character using not more than 5000 polygons. Follow design images you have chosen and make judicious use of proper polygonal topology. Unwrap the polygon model to a 2048x2048 pixel map, then paint the texture map to suit the character design. Select and use design images for reference and follow correct UV mapping techniques for proper UV layout.

Deliverable: A single blend file containing the unwrapped 3d model, packed reference images and the packed 2048px texture map, saved to your Sites folder.

Assessment criteria:
- Design aesthetic and coherency
- Polygonal efficiency
- Demonstration of correct use of topology.
- Polygons that are UV-mapped evenly, squared and laid out optimally for the texture space.
- Texturing that follows the chosen designs
- Design aesthetic
This Assessment Task relates to the following Learning Outcomes:
- Conceptually design and develop characters, props and scenes for the creation of three dimensional (3D) worlds.

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Dissertation: Meco319 modelling and animation - macquarie university -
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