Last month mrs johansen began teaching multiplication to


Last month, Mrs. Johansen began teaching multiplication to the students in her second grade class. She wants a program that displays one or more multiplication tables. A sample multiplication table is shown below. The x entries represent the number entered by the user and are called the multiplicand. The numbers 1 through 9 are called the multiplier. The y entries represent the product, which is the result of multiplying the multiplicand (x) by the multiplier (the numbers 1 through 9). Table format Sample table using a multiplicand of 2 X * 1 = y 2 * 1 = 2 X * 2 = y 2 * 2 = 4 X * 3 = y 2 * 3 = 6 X(multiplicand) * 4(multiplier) = y (product) First, analyze the problem, looking for the output first and then for the input. In this case, Mrs. Johansen wants the program to display a multiplication table. Next, plan the algorithm. Recall that most algorithms begin with an instruction to enter the input items in the computer, followed by instructions that process the input items, typically including the items in one or more calculations. In this exercise, you modify the code from Lab 8-2. If necessary, create a new project named Intermediate20 Project and save it in the Cpp7\Chap 08 folder. Enter (or copy) the C++instructions from the Lab8-2.cpp file into the source file named Intermediate 20.cpp. Change the filename in the first comment. Replace both pretest loops with posttest loops. Save and then run the program.

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