Assignment Overview
You are  tasked with creating a   text-based program for simulating a supermarket  self-service checkout   using the Python 3 programming language.
The assignment is broken up into four main components:
1.	Design and model two classes: Product and CheckoutRegister,
2.	Create an activity chart which describes the behaviour of the checkout system,
3.  Create a computer program that   allows a user to interactively check out a  number of products, then   provides an opportunity to enter some virtual  money to pay for the   products and finally and prints out a receipt for  the user (to the   screen, not on paper), and finally
4. Explain and integrate some code into your checkout program that places the products purchased into virtual shopping bags.
Your  submission should consist of one   Microsoft Word or LibreOffice document  containing the first two parts   of the assignment, and three Python  scripts that implement the computer   program (checkoutregister.py,  product.py and main.py).
The  main.py script runs the main logic   of the program and will use instances  of the CheckoutRegister and   Product classes to simulate checking out of  the supermarket.
You are provided with a Microsoft Word template to help you complete the first two parts of this assignment.
Towards  the end of this document you   will also be provided with the output of a  simulated run of the   completed computer program which may help you with  this assignment.
Assignment Part 1 Details - Class Design
Think of a product that you can buy from a supermarket, like maybe a can of soup or an apple.
Start by listing all the properties of that object that you can think   of - try to come up with at least ten general properties of a Product   and write these down in your Assignment_Part_1_   Microsoft Word document.
Next, use the process of abstraction to cut the number of properties   back to only four ‘key' properties - write these down in the next   section of your Word document. Take a look at the week 2 lecture slides   if you need a reminder on how to go about this.
Now, fill in the class diagram for your Product class in the Word   document template provided. Your product class does not have to have any   methods (i.e. functions) associated with it to perform any actions   other than a constructor which takes and set the four key properties   that you've identified.
Next we'll move on to CheckoutRegister class - think about what   information the checkout has to keep track of to allow you to   successfully check out of the supermarket. There will only really be   three key properties that the CheckoutRegister cares about, and the   CheckoutRegister class should have the following four methods available:
1)	A default constructor that takes no arguments and initialises a new object and its properties,
2)	accept_payment(some_amount),
3)	scan_item(some_product), and
4)	print_receipt().
Fill in the class diagram for the CheckoutRegister class in the Word template, and that's the first part completed!
Assignment Part 2 Details - Activity Flowchart
Using either the online website draw (preferred), or the applications   Visio or Powerpoint - create an activity diagram of how the program   should operate to successfully scan one or more products, accept   payment, provide change and print a receipt for the user.
Make sure to use the correct symbols in your diagram for starting, processes, decisions/branches, and ending the process.
Although you should be familiar with how a self-checkout works, if   not then you can always go to a local supermarket with a self-checkout   and buy a packet of chewing gum or something - or take a look at a   YouTube video of self-service checkout
Don't worry about loyalty/rewards cards to taking payment through   debit or credit cards, our CheckoutRegister will only accept cash -   although you can enter multiple denominations via multiple calls to the   accept_money(some_amount) method. For example, calling  accept_money(5.0)  and then accept_money(2.0) will mean that the  CheckoutRegister knows  that you have entered a total of $7.00. Also  note that you can start the  entire checkout process off by simply  scanning a product.
Once you have completed your activity flowchart, add it to your assignment template document.
 
Assignment Part 3 Details - Software Implementation
You are free to implement the software however you see fit, however   the functionality of the software should be able to match the following   output. Note that in the below run of the program I have ‘hard-coded' a   small number of Product instances so that products exist which can  they  can be checked out - in your code you should do the same.
Your program does not have to have the facility to add new products -   just define a few and use them as demonstrated below. If the final   option of (N)ext customer is chosen, the program should run again
Part 4 - Code Explanation and Use
You are provided with the following two functions which you should
1.	Analyse to determine what they do & provide documentation comments for, and
2.	Incorporate into your final program solution.
Wherever there is a # followed by some underscores in the code below,   you should write a short comment explaining what the below section of   code is doing, and if there is space why it is doing it. Do part 1 of   the above in the provided assignment 1 template document, rather than   here!
Attachment:- Progrraming.rar