Inft1001 - assignment you have to construct a game that is


You have to construct a game that is suitable for young people in the age range of 8 to 15 to be used in school class rooms to teach some aspects of water safety. This can be swimming in safe locations such as avoiding rips and sharks at surf beaches, river swimming safety, behaving correctly in swimming pools, safety in boats, etc. The advice or ideas you are trying to convey should be listed in the opening ‘splash screen' (a window that opens when you start the game). Your solution need only run on a PC that may be set up in a school room with a keyboard and mouse. The intended age group means that the game can only have limited levels of violence (cartoon equivalent) and no offensive material. Since it is to be used by students in school there cannot be too many detailed instructions for playing, it should be as intuitive as possible to play with just a guide to what each relevant key may be for

This assignment is designed to get you thinking in terms of modelling a world of objects that interact with each other. It is also designed to build your creative skills in building an interface that is new and different. The reason you are asked to build something for this age group is to force all in the class to put yourselves in the place of someone else to decide what they may be seeking in an application. This is one of the biggest challenges for system developers whether in games design or commercial applications development - what does the user actually want - rather than what would I want in this situation. Thinking from the other person's point of view is one the secrets to building the most successful applications. The objective of this assignment is not to test your programming skills and so that is why you are not allowed to use the coding options available in Gamemaker. The game will be assessed among other things on its creativity

The items to be handed in on completion of the assignment are the following:

1. A use case diagram for your game.

2. A class diagram for the system.

3. The Gamemaker game file to execute your game.

4. A Microsoft Project file for their assignment work

5. A Word document with a list of any online or offline sources used to obtain images, sounds, music or for examples of techniques you have used. This is basically the equivalent of the list of references you used to build the assignment.

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Data Structure & Algorithms: Inft1001 - assignment you have to construct a game that is
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