If we want to render a typically-sized room with textures


1. If we want to render a typically-sized room with textures at centimeter-square resolution, approximately how many particles should we send to get an average of about 1000 hits per texel?

2. Develop a method to take random samples with uniform density from a disk

3. Develop a method to take random samples with uniform density from a triangle

4. Develop a method to take uniform random samples on a "sky dome" (the inside of a hemisphere).

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Basic Computer Science: If we want to render a typically-sized room with textures
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