Draw a finite-state machine for tennis scoring the rules of


1. Draw a finite-state machine for tennis scoring. The rules of tennis are as follows. To win, you need at least four points and you must have at least two points more than your opponent. Start with a state (0, 0) indicating that no one has scored yet. Then add a state (1, 0) meaning that A has scored. Label the arc from (0, 0) to (1, 0) with an A. Now add a state (0, 1) indicating that B has scored, and label the arc from (0, 0) with a.

B. Continue adding states and arcs until all the possible states have been included.

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Basic Computer Science: Draw a finite-state machine for tennis scoring the rules of
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