Designing the latest electronic games


1) Strategy games don't always require a military backdrop. Describe three settings or themes not associated to the military which could be incorporated successfully to a strategy game. HINT: You might use illustrations of games you have played before.

2) Make a brand new game genre. Tie this genre to what you learned regarding player markets. What kind of player might be interested in playing your game genre and explain why?

3) You have read about the many eras and stages of the electronic games industry. Are we at the dawn of a new era? Can you predict the primary features of the next stage in game industry history?

4) Digital downloads of games have risen in popularity in the last 10-years. What effect does this encompass on player markets? What would you change regarding the content or structure in games to incline these new markets to play?

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