Bezier curve-b-spline curve-b-spline curve


Q1. Describe how Bresenham’s Line Algorithm is employed to construct accurate and efficient raster lines.

Q2. Why do we require to antialiase our output? How is it done?

Q3. Write down the matrix of:

a) Rotation via theta degrees in the counter clock-wise direction
b) Reflection in the x-axis
c) Reflection in the y-axis

Q4. Investigate the effect of reflection in x-axis followed by rotation via 45 degrees followed by reflection in y-axis on the square

A(0,0), B(0,1), C(1,1), D(1,0).

Q5. Find out the equation of the Bezier curve which passes via (0, 0) and (-4, 2) and controlled via (14, 10) and (4, 0).

Q6. What do you mean by B-spline curves? Describe in brief mentioning a few of their properties.

Q7. Specify the main differences between the Bezier curve, B-spline curves and B-spline curve-NURBS.

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Computer Graphics: Bezier curve-b-spline curve-b-spline curve
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