Being a giver as describe by grant requires extraordinary


T or F :Motivation 2.0 at it's core, states rewarding an activity results in more of the desired response and punishing the activity results in less of the behavior.

T or F :To increase creativity, it is important to have the ability to see multi-functions for objects or multi-options for situations.

T or F: Intrinsic rewards help maintain balance and never result in unintended consequences.

T or F : Being a "giver" as describe by Grant, requires extraordinary acts or sacrifice.

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