An increase in real-world violence and aggression



how can i reword these paragraphs? Media violence poses a threat to public health in as much as it leads to an increase in real-world violence and aggression. Research shows that fictional television and film violence contribute to both a short-term and a long-term increase in aggression and violence in young viewers. Television news violence also contributes to increased violence, principally in the form of imitative suicides and acts of aggression. Video games are clearly capable of producing an increase in aggression and violence in the short term, although no long-term longitudinal studies capable of demonstrating long-term effects have been conducted. The relationship between media violence and real-world violence and aggression is moderated by the nature of the media content and characteristics of and social influences on the individual exposed to that content. Still, the average overall size of the effect is large enough to place it in the category of known threats to public health. The American public has consumed media as if they were ambrosia. A recent national study reported that con- summing media is a full-time job for the average American child, who spends about 40 hours per week doing it. Is there really any strong evidence linking exposure to media violence with increased aggression? The television and motion picture industries often claim that violent media have no influence on aggressive behavior. For example, Jack Valenti, president of the Motion Picture Association of America, said, "If you cut the wires of all TV sets today, there would still be no less violence on the streets in two years" (Moore, 1993, p. 3007). However, this same industry makes all of its money from commercials, charging hundreds of thousands of dollars for a few minutes of commercial airtime. As former Federal Communications Commission Chairman Reed Hundt said, "If a sitcom can sell soap, salsa and cereal, then who could argue that TV violence cannot affect to some degree some viewers, particularly impressionable children?" One common industry response to the conclusions of such literature reviews is to deny the findings. For example,
Jim Burke of Rysher Entertainment said, "I don't think there is any correlation between violence on TV and violence in society" (Stem, 1995, p. 28). Another is to claim that the effects of media violence on aggression are so small or that they affect so few people that the risks to society are
negligible and can and should be ignored. For example, a Time magazine writer concluded, "While the bulk of published research has indeed found some correlation between watching fictitious violence and behaving aggressively, the correlation is statistically quite modest".

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Biology: An increase in real-world violence and aggression
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