A class is a blueprint for an object a class may have a


Question: A class is a blueprint for an object. A class may have a default constructor, a constructor with arguments, accessor methods, public fields, private fields, and mutator methods.

Choose a category (such as animal, vehicle, and so on) and describe how you would design a class for it.

Solve this Program using java programming concepts and show how you would design this class.

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JAVA Programming: A class is a blueprint for an object a class may have a
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