What is XLink
What is XLink? Answer: It is a part of the XLL specification which is concerned along with specifying links among documents.
What is XLink?
Answer: It is a part of the XLL specification which is concerned along with specifying links among documents.
Bit: It is a binary digit that can take on two possible values: 0 and 1. The bits are basic building block of both data and programs. Computers regularly shift data around in multiples of eight-bit units (that is, bytes for the sake of effectiveness).
Non-modal: In this a dialog is non-modal when its parent application is not blocked from additional activity whereas the dialog is being revealed.
Boundary error: The errors which arise from programming mistakes prepared at the edges of a problem- indexing off the edge of an array, commencing with no items of data, loop termination and so forth. Boundary errors are a very general type of logical
The accuracy of product table data is crucial and the Brwebean’s. owner prefers to have an audit file which contains information regarding all DML activity on the BB_PRODUCT table. This information must point out the user id of the user running a DML statement,
What are the restrictions implied on API functions?
Overriding for chaining: It is a form of method overriding in which the sub-class version of a method verifies to see whether it can react to the message on its own and just calls the super-class version of the method.
Thread starvation: It is a condition which applies to a thread which is prevented from running by other threads which do not yield or turn into blocked.
The application I am creating needs having access to functionality or an API that use needs the Nokia Vendor ID. For my application how can I have this Nokia VID?
Interpreter: A program that executes a translated version of the source program by implementing a virtual machine. The interpreters usually simulate the actions of an idealized Central Processing Unit. An interpreter for Java should implement the Java
Define the term Swizzling: It is the process of recursively writing the contents of an object through object serialization.
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