--%>

Reads and writes functions

To accumulate or recover data in binary form, the member functions write () or read () can be utilized. Unlike put () and get (), the write () and read () functions access data in binary arrangement. In binary format, the data representation in the system and in the file is similar. The number of bytes required to represent an integer in text from is proportional to its magnitude, where as in binary form the size is always fixed irrespective to its magnitude. Thus the binary form is more accurate, and provides faster access to the file because no conversion is required while performing read or writes. The read () and write () functions have the subsequent syntax: -

In file. Read ((char *) & variable, size of (variable));

Out file. Write ((char *) & variable, size of (variable));

The first parameter is a pointer to a memory location at which the data retrieved from the file is to be stored in case of read () and address at which data is to be written when retrieved from a file in case of write (). The second parameter indicates the number of bytes to be transferred and the programme give below illustrates the certain and manipulation of binary files.

Use of write and read member of file steams:

# include < f stream. h >

   Void main ()

{

Int num 1 = 530;

Float num 2 = 1050.25;

// open file in write binary mode, write integer and close.

Of stream out _ file (num. Binary", ios : : binary);

 Out _ file. Write ((char *) & num 1, size of (num 1));

 Out _ file. Write ((char *) & num 2, size of (num 2));

Out _ file. Close ();

If stream in _ file ("number. Binary", ios : : binary);

In _ file. Read ((char *) & num 1, size of Int));

In _ file. Read ((char *) & num 1, size of (num 2));

  Cout << num 1 << " " << num 2 << end 1;

In _ file . close ();

}

   Related Questions in Programming Languages

  • Q : What is Factory pattern Factory pattern

    Factory pattern: A pattern of class definition which is employed as a generator of instances of other classes. Frequently employed to form platform- or locale-particular implementations of abstract classes or interfaces. This decreases coupling betwee

  • Q : Define Inconsistent state Inconsistent

    Inconsistent state: A state which an object must not be in. A class requires to be carefully designed in order to make sure that none of its examples can get into a conflicting state. An illustration of an inconsistent state may be a football team wit

  • Q : Storing the CSS Definitions in external

    Describe the code in order to store CSS Definitions within the external Files.

  • Q : Programming assignment Written (7

    Written (7 points): pp. 303-304: 1, 5, 6, 7 pp. 363-364: 3, 4, 6. pp.303-304: 1. In what ways are the initialization, repetition test, and update steps alike for a sentinel-controlled loop and an endfile-controlled loop? How are they different? 5. Rewrite the program

  • Q : What is Logical error Logical error :

    Logical error: It is an error in the logical of a class or method. Such an error may not lead to an instant runtime error, however could have a noteworthy impact on overall program exactness.

  • Q : Interface accessibility modifier Inside

    Inside the interface accessibility modifier we can use for methods?

  • Q : Explain Window manager Window manager :

    Window manager: This is a window manager which provides a computer user with a virtual desktop having one or more windows and working regions in which individual programs might be run. Window managers permit the contents of a user's desktop to be arra

  • Q : Define Undeniable Signature Scheme

    Define Undeniable Signature Scheme?

  • Q : Define the term Swizzling Define the

    Define the term Swizzling: It is the process of recursively writing the contents of an object through object serialization.

  • Q : C-C++ interfaces into WLS JMS Normal 0

    Normal 0 false false