Explain the difference between a computer process and thread
Explain the difference between a computer process and thread.
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A single process can consist multiple of threads which share global data and address space with other threads running within the same process, and thus can operate on similar data set simply. Processes do not share address space and a various mechanism must be used when they are to share data.
When we consider running a word processing program to be a process, there then the auto-save and spell check features which occur in the background are various threads of that process that are all operating on similar data set (your document).
Overriding for restriction: It is a form of method overriding in which the sub-class version of a method calls the super-class version first of all and then employs or manipulates the outcome or consequences of that call in some manner.
Explain the term an XHTML element attribute.
Protected access: Protected access is accessible to a class member prefixed with protected access modifier. This member is accessible to all classes stated within the enclosing package, and any sub-classes expanding the enclosing class.
Data type: It is a specifier to build memory block of some particular size and kind. C++ provides two kinds of data types: A) Fundamental type: That is not composed
What are Literals and also state their respective types?
Out-of-bounds value: It is a redundant value employed to point out that a different action from the norm is needed at some point. The read technique of InputStream returns -1 to point out that the end of a stream has been reached, for illustration, ra
Layout manager: The object responsible for sharing the accessible space between multiple components in a graphical container.
State the term URN?
Use of setjmp() and longjmp(): In C/C++, setjmp() saves the contents of the registers at a particular state in the program and longjmp() will restore that state later. In this way, longjmp() “returns” to the state of the program when setjm
Unions: Unions in C and C++ are object overlays—aggregate quantities such as structs, except that each element of the union consists offset 0, and the total size of union is only as large as is required to hold its largest member (Kernighan and
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